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The architecture shaders were very simple because I didn’t want a lot of finishes in the space. Stills generated in 3ds Max and Corona Renderer. Alex offered all the support necessary to get my job finished, and I’m very grateful for that! It was key to get things done. One more thing I want to add is a big thanks to CGIFarm and Alex Gradea for all the help provided in the process to render all sequences using V-Ray, Corona Renderer, and Anima. I will also cover the use of the Datasmith plugin and the crowd system setup in AXYZ Design Anima. In this making of, I will focus on the process of setting up and transfer the 3ds Max scene onwards to be used with renderers like V-Ray, Corona Renderer, and Unreal Engine. With time, it grew to show other options like using different offline render engines and the fantastic real-time Unreal Engine. In the beginning, my mission for this project was to create a big space where I can test all the possibilities of crowd and animation using AXYZ Design Anima features. I designed this project, but since I’m not an architect, I had to find some references to the forms and finishes. My recent finished project and the one I will break down for you here is the “Art Gallery Animation.” I like to say thanks to all the readers on the various social networks for the kind comments about this project because it inspires me to improve my skills every day. Hi, my name is Pavel Huerta, and I’m honored to be showcased in this fantastic blog and pleased to show my work and making of my latest project.
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He did it with Corona Renderer, V-Ray and Unreal Engine which makes it a unique case study! You’ve seen this work by Pavel Huerta as part of AXYZ Design’s new ANIMA release, and today I’m very happy to share the first part of a making-of Pavel wrote, diving into the process of making the “Art Gallery Animation”.
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